After the first rumors suggested Resident Evil Village may be a cross-gen title, the most recent entry in the horror series is formally a next-gen (and PC) exclusive, allegedly as a result of technical limitations of the modern machines with regards to in-game loading displays. The long-running Resident Evil saga has been on something of an upswing in recent decades. The trend started with the well-received asymmetrical co-op title, Resident Evil: Revelations 2, but the franchise kicked into high gear with the launch of 2017’s Resident Evil 7: Biohazard. The game to run on Capcom’s custom RE Engine, Biohazard declared a religious reboot for the show, returning it to its horror roots that were romantic and mixing things up with a first-person camera view.
In the aftermath of Resident Evil 7, the series went back in time for remakes of Resident Evil 2 and 3, each of which was critically and commercially successful. Still, now the time has come for the series to move the timeline forward with a direct sequel to Resident Evil 7. Announced in the PlayStation 5 show event, Resident Evil Village follows the coming protagonist Ethan Winters as he again enters the world of survival horror. The trailer features longtime hero Chris Redfield, apparently in a role.
Back when Resident Evil 8 was only a succession of rumors swirling around in the depths of the internet, the match was stated to be arriving at equally current-gen and next-gen consoles. However, the announcement just mentioned variations of the horror movie, in addition to PC. Based on ResetEra moderator AestheticGamer, the current-gen versions were dropped because of technical constraints. Inside his three-Tweet thread, AestheticGamer clarifies the design of Resident Evil Village, combined with the upgrades being made into the RE Engine powering the match, fast became incompatible with the PS4 and Xbox One, thus resulting in their cancellation.
Some Resident Evil enthusiasts may not necessarily wish to upgrade to the next-gen systems right away. Still, Capcom is making the right choice in abandoning the weak versions of Resident Evil Village. The next-gen systems tout the ability to play games with no loading times, and Resident Evil is benefiting from this new tech. Any version of the game running on current-gen consoles would be severely jeopardized and riddled with extra load times and feel pop-in, traits that could hamper players’ enjoyment. How Capcom sees it, it is far better to cancel the versions than let players to get the incorrect impression from a reduced version of the game.
The versions are compared when a game is released across two generations of consoles. Players get the impression that the name does not take full advantage of the newest technologies when the version can compete with the latest edition. On the flip side, when the models fight to keep up with their more advanced counterparts, the sport experience suffers consequently. Capcom is making the right choice by breaking free in the constraints of current-gen. Therefore, Resident Evil Village will be the best match. It may be as a next-gen exclusive, without being hindered by having to adhere to the primitive restraints of all current-gen technology.